// //  ********************************************************************************
// //  Copyright (C) 2016 Sebastian Kenter. All rights reserved.
// // 
// //  Name    : MultiServerEngine | ServerFramework | Character.cs
// //  Created : 2016 - 02 - 16 20:53
// //  Modified: 2016 - 02 - 20 12:32
// //  ********************************************************************************

namespace ServerFramework.Implementation.Database.Domain
{
    public class Character_T
    {
        public virtual int Guid { get; set; }
        public virtual int Gameaccountid { get; set; }
        public virtual int Realmid { get; set; }
        public virtual string Name { get; set; }
        public virtual int Listposition { get; set; }
        public virtual int Race { get; set; }
        public virtual int Class { get; set; }
        public virtual int Sex { get; set; }
        public virtual int Skin { get; set; }
        public virtual int Face { get; set; }
        public virtual int Hairstyle { get; set; }
        public virtual int Haircolor { get; set; }
        public virtual int Facialhairstyle { get; set; }
        public virtual int Experience { get; set; }
        public virtual int Zone { get; set; }
        public virtual int Map { get; set; }
        public virtual float X { get; set; }
        public virtual float Y { get; set; }
        public virtual float Z { get; set; }
        public virtual float O { get; set; }
        public virtual int Guildguid { get; set; }
        public virtual int Firstlogin { get; set; }
    }
}
